
using Godot;

/// <summary>
/// 场景管理器
/// </summary>
public static class SceneManager
{
    
    /// <summary>
    /// 加载场景
    /// </summary>
    /// <param name="path">场景路径</param>
    public static void LoadScene(string path)
    {
        //var packedScene = ResourceManager.Load<PackedScene>(ResourcePath.scene_Room_tscn).Instantiate<RoomManager>();
        //SceneRoot.AddChild(RoomManager);
    }
}
